Dev:How to Develop

From The Mana World

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Developing for new Hercules server (TMW-Evol merge)

Quick Start for local server

Create ssh key and upload it

create ssh key and upload it to gitlab.com

https://about.gitlab.com/2014/03/04/add-ssh-key-screencast/


Install Dependacies

Depending on what sql and OS your using install Maria or Mysql packages:

* Maria packages: mariadb-server, mariadb-client, mariadbclient-dev, libmariadbclient-dev
* Mysql packages: mysqldb-server, mysqldb-client, mysqlclient-dev, libmysqlclient-dev

All these other dependencies need to be installed regardless of sql used:

* zlib-dev or zlib1g-dev package, libpcre-dev, gcc, make, automake, autoconf, libtool


Open command line/terminal

~$


Clone repository

run command:

git clone git@gitlab.com:evol/evol-all.git

You will see:

$ git clone git@gitlab.com:evol/evol-all.git Cloning into 'evol-all'... remote: Counting objects: 69, done. remote: Compressing objects: 100% (67/67), done. remote: Total 69 (delta 36), reused 0 (delta 0) Receiving objects: 100% (69/69), 7.05 KiB | 0 bytes/s, done. Resolving deltas: 100% (36/36), done. Checking connectivity... done.


Init repos

In evol-all directory run command ./init.sh all


Build and set-up local server

In directory server-data in evol-all run the following command make new


Register an Account via M+ on localserver & GM account

Set-up M+ to log into localserver:

Name: My Dev

Address: 127.0.0.1

Port: 6901

Server type: Evol2

Once connected select the register button & sign up for an account

Once registered, test by logging into the server.

Now you should be able to give that account GM by running make givegm

You should now have a working Local server with GM 99 on your account.


Additional steps you may need for development (Advanced)

Before next steps you should open terminal in evol-all direcory.

You should something like this:

$~/evol-all

Depend what kind of development you will do, you need run of any additional steps.

Also you can mix any of 4.x. steps in one directory.


Server code development

If you want run or develop server code or server content, you must install "server" task.

run command:

./init.sh server

and you will see repository cloning progress.

After will be created new directories: server-code, server-data, server-plugin

Run manaplus or client data / art / maps etc. development

If you want develop client side content, you must install "client" task.

run command:

./init.sh client

and you will see repository cloning progress.

After will be created new directories: client-data, tools

If you want latest ManaPlus version, you also should install task "manaplus" and build it. See 1.3.5.

Music

If you want develop music, you must install "music" task.

run command:

./init.sh music

and you will see repository cloning progress.

After will be created new directories: music

Local server

run command:

./init.sh local

and you will see repository cloning progress.

After will be created new directories: server-local, server-code, server-data, server-plugin

Probably you also should add task "client" for running ManaPlus. See 1.3.2.

See also local server

ManaPlus

If you want develop ManaPlus or want run ManaPlus from git, you should install "manaplus" task.

run command:

./init.sh manaplus

and you will see repository cloning progress.

After will be created new directories: manaplus

All

If you want all tasks at same time, you must install task "all".

run command:

./init.sh all

and you will see repository cloning progress.

After will be created new directories for all possible work.

Install and configure mariadb server

For run server you need install and configure mysql or mariadb.

See here

Run client and connect to server

Before running client you must install atleast server and client task or all task.

If you want run ManaPlus and connect to local server, run this:

cd tools/manaplus ./connect_local_server.sh

Client will start and connect to server.

Upgrade repository urls

If you cloned repository long ago, you need update repository urls.

If you not cloned repository, follow step 1.

Also you should register on https://gitlab.com/ and add own ssh key here.

Before next steps you should open terminal in evol-all directory.

You should have something like this:

$~/evol-all

For update this repository url run this:

git config remote.origin.url git@gitlab.com:evol/evol-all.git

And now pull from this updated url:

git pull

Update all repositories urls:

./upgrade.sh gitlab

You will see something like this:

evol-all: set origin to git@gitlab.com:evol/evol-all.git client-data: set origin to git@gitlab.com:evol/clientdata.git ...

And final step, you can pull from new repositories by run:

./pull.sh



Making Content

Making Map Content

See Mapping Tutorial.

Python Converter Tool

After editing maps for the client, you need to generate the walkmaps and imports for the server. yhis can be done either by the Tiled application or by running the python script tmx_converter.py which is located in the tools folder of the Server Data folder. (see Mapping Tutorial#Creating the WLK files) After that, commit and push the files that the converter edited. Note that, if you do not have push access to the main repository, you should let someone else update the submodule itself.

Getting Art Content Into The Game

  • Post [CPT] or [WIP] art on the graphics development forum.
  • Work with the Art Director and collaborators on getting the art consistent.
  • When finished, edit topic as [FND].
  • Art Director approves [FND] art and marks it [RC]. Should the art need animation or special effect, the Art Director requests xml for it. If not, the Art Director commits it and marks as [GIT].
  • XML Team reviews or drafts xml related to the art, then commits the .png and .xml. Topic can be marked as [GIT].
  • Art content affected: client-data/graphics/sprites then related directory for .png and .xml animation addition.
  • Project developer requests database entry reservations from a General Content Team developer.
  • Map entry server data affected: resnametable.txt and .wlk files in the data directory, map content files in the npc directory.
  • Map entry client data affected: .tmx files in the maps directory.
  • Map entry requires the running of the .tmx converter (aka java converter) before commits can be made.
  • Art content server data affected: entry made in the item_db.txt, mob_db.txt or mob_skills_db.txt in the db directory.
  • Art content client data affected: entry added in items.xml, monsters.xml or other identification file.

Handling General Content Team [REQ]s

  • General Content Team member adds a [REQ] topic to the graphics development forum.
  • General Content Team member adds the [REQ] topic as a hyperlink under "Required Art" on the Art in Development page.
  • Art Director attempts to network with other artists to assign the art to an artist.

Bit Masking

Bit Masking helps us reduce our variable count while offering a dynamic method of script writing that is versatile and flexible to both linear and non-linear script writing.

Dev:Bit_mask_tutorial

Generating client updates

  • Shutdown all your servers.
  • First we are going to check the config files to be sure the paths are correct.
cd /evol-all/tools/update/
ls
Output:

addmods.sh adler32.c commit.txt createnew.sh musiccommit.txt update_music.sh adler32 commit_old.txt create_music.sh files news.txt update.sh End of output

  • The easiest solution is to create a symbolic link to that directory

ln -s <Path to Public Webserver Dir> /evol-all/tools/update/upload/

example: ln -s /var/www/updates /evol-all/tools/update/upload/

  • Save the file and get back in the terminal.

edit /evol-all/server-data/conf/import/login-server.conf

Change update_server to reflect the hostname & location of the server updates.

TMW's test-server example: update_server: "http://updates.themanaworld.org/test-updates/"

  • Now we can make us a update.
cd /evol-all/server-data/
make updates
  • Each time you want to make new updates
make sure you have a new commit then
cd /evol-all/server-data/
make updates

Instructions for old EAthena server (obsolete)

For Windows 7, Windows 8, Windows 8.1 or Windows 10, click here.

We're using Git as version control system for our source files and content. Have a look at our Tutorial about how to use Git.


Set Up

This is a how to help content development for official server (tmwAthena) using Ubuntu and the Mana+ client. Other OS and clients may differ. Following this guide, you should be able to get development testing versions of the client data (tmwa-client-data), server-data (tmwa-server-data) and participate in development by using a localhost server. After getting these, you can both test current development and begin development in the direction you find most fitting.

Install Dependencies

Debian derivates (including Ubuntu)

  • Open a terminal.
sudo apt-get install g++ python make realpath git zlib1g-dev

Fedora derivates

  • Open a terminal.
sudo yum install gcc-c++ make git zlib1g-dev

Note that you must have gcc 4.6 or later. Any modern distro will have this version, but "stable" distros with very long release cycles, such as Red Hat Enterprise Linux, might not.

Set Up Own Server

Here are the steps to use when creating a new local testing server.

  • Open a terminal.
 mkdir ~/tmwAthena
 cd ~/tmwAthena/
 git clone --recursive git://github.com/themanaworld/tmwa.git
 git clone --recursive git://github.com/themanaworld/tmwa-server-data.git
 cd tmwa/
 echo "export PATH=$PATH:~/bin" >> ~/.bashrc
 source ~/.bashrc
 ./configure --user
 make
 make install
 git config --global url.git@github.com:.pushInsteadOf git://github.com [1] [2]
 cd ../tmwa-server-data
 make conf
  • Preferably, add the update hooks.
 ln -s ../../git/hooks/post-merge .git/hooks/
 ln -s ../../../../git/hooks/post-merge .git/modules/client-data/hooks/ # (git 1.7.8 or newer)
 ln -s ../../../git/hooks/post-merge client-data/.git/hooks/ # (git 1.7.7 or older)
 cd client-data
 git checkout master
 cd music
 git checkout master

Hosting Updates

TMW makes it easy to generate delta zips out of a repository, once it is initially set up.

It will put them in ~/www/updates/, which may be a symlink to wherever your web server is really serving. Setting up a webserver is not covered here.

Once everything is set up, just run 'make updates' from the server-data dir every time client-data changes. It will do nothing if appropriate, generate complete zips the first time, and incremental zips afterwards.

Some notes:

  • You must put news.txt and skeleton resources.xml file (and maybe an empty resources2.txt) in ~/www/updates/ first.
  • Music updates are never added; they should be in the skeleton and updated manually if needed.
  • You definitely want to run one of the analyzer scripts frequently, and remove the old updates.

Updating the Server

Running and Administrating the Server

The TMWAthena is in fact 3 servers:

  • tmwa-login which manages accounts and connection to char server.
  • tmwa-char which manages characters and connects them to the map server.
  • tmwa-map which manages game content (maps, monsters, items, scripts...) and their interaction with characters


  • Start the servers: Open a terminal and run all the local servers. To stop them, either close the terminal or type control-C.
 cd ~/tmwAthena/tmwa-server-data/
 ./run-all
  • In a new terminal, Launch tmwa-admin the administration tool, add yourself as an user and make yourself a GM:
cd ~/tmwAthena/tmwa-server-data/login
tmwa-admin
add <username> M <password> 
gm <username> 99


Note : Be sure that you are running tmwa-admin from within the "login/" directory. Check that the config files are correct: the connection port should be 6901 for tmwa's configuration, not 6900, which is the hard-coded default.

See also: GM Commands

Connecting

  1. Open a command line terminal and run your client pointing to your client data and your local server :
 manaplus --server localhost --port 6901 -u -d ~/tmwAthena/tmwa-server-data/client-data

If all went well, you are now ready to test new content and participate with development.

develop new content

You are now free to do some changes, first close the client and your servers.

Notes for client data changes: 1) commit and push them in the client-data repo 2) commit and push "client-data" when it shows "(new commits)" in your server-data 3) commit and push other server data changes.

  • Make your modifications (e.g. Change a map) and save them.
  • Open a terminal.
 cd ~/tmwAthena/tmwa-server-data/client-data
 git status
 git add [modified files]
 git commit
 git push ^ 
 cd ..
 make maps (if you changed a map)
 git status
 git add [modified files]
 git add client-data (if git status shows (new commits). Don't do this if you don't have push access to client-data!)
 git commit
 git push ^ 
  • Close the terminal.

^  : a step for those with commit access to the remote repositories. For others, you don't need to reconfigure your clone and please make a patch on steps where git push is suggested.

^  : you only need to do this once, no matter how many times you independently clone the repositories.

 git format-patch -M -C origin/master
  • pastebin the patch(es) and post for review at irc.freenode.net channel: #evol-dev or on our development forums. Extensive patches must be posted on the forum as a series of well-formed patches with descriptive commit messages. In particular, later patches should not fix errors introduced in earlier patches, and each patch should form a logically independent part.

Note : This is kind of outdated; with github it's often easier to do patches on branches there. see: Working With Git page


You can also pull the data which has been modified.

  • Open a terminal.
cd ~/tmwAthena/tmwa-server-data
git pull
  • If you haven't installed the hook,
git submodule update --merge  at toplevel (for client-data) and in client-data (for music)
  • Close the terminal.

See Also: README.mv.txt - Documentation on using git submodules, like client-data and tmw-music.