From The Mana World
Revision as of 16:28, 8 October 2007 by Crush (talk | contribs)
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This article has the following gaps:

  • How do shields affect hitting and dodging?
  • Should maybe a different formula be used for ranged attacks?

When a character is affected by a physical attack it gets the chance to evade the attack. The evade probability depends on the dexterity and weapon skill of the attacker and the dexterity and the weight of the equipment of the defender.

hit rating and dodge rating

Each being has a "hit" rating and a "dodge" rating. When a being is hit by a physical attack the attacker rolls a random number between 0 and its hit rating and the defender rolls a random number between 0 and its dodge rating. When the defenders number is higher it dodges the attack and isn't harmed.

The result is a gaussian distribution of hit propability. When both values are quite close to each other the changes are quite noticeable but no matter how different the values are there is always a small chance to miss or hit.

Hit and dodge rating of players are calculated as follows:

Hit rating = Dexterity + Weapon Skill 
Dodge rating = Dexterity * 10 / (10 + equipment weight in kg)

This means that the hit ratings are generally higher than the dodge ratings so that more attacks hit in combat than miss. Knights who wear heavy platemail arnd carry large weapons should rather endure attacks while rogues in light armor with small weapons rather dodge attacks. So the weight of the complete equipment (including the weapon) affects the dodge rating negative.