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(Automatically fixing double redirect from Legacy Soul Menhir to Legacy:Soul Menhir in a maintenance job.)
 
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#REDIRECT [[Legacy:Soul Menhir]]
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[[Image:Soul-Tulimshar.png|frame]]
[[Image:Soul-Hurnscald.png|frame]]
[[Image:Soul-Nivalis.png|frame]]
 
The [[Soul Menhir|Soul Menhirs]] are monolithic stones that summon and revive the battle-fallen. The stone does not seem to recover natural deaths. Although the nature of the Menhirs' selection is unclear, not everybody who touches the stone can survive death. The chosen receive a scar called the Mark of Menhir. Each time a marked one is summoned by a Menhir to the [[Afterlife]], they receive another scar. The process is extremely painful, and the scars are said to leave a "constant discomfort", but they can be removed.
 
==Lore==
 
===Discovery===
Believed to have been created as a result of the Great Quake, [[Soul Menhir]] stones have been discovered in the mountains of [[User:John Pyle/Tonori|Tonori]], [[Argaes]], [[User:Crush/Kaizai|Kaizei]], and even the hills of Tempus. Many of the stones were placed in major cities, while an undisclosed number are kept among the private sector.
 
The discoverer of the first [[Soul Menhir]] brought it down from the mountain and sold it to the city of [[Tulimshar]]. None knew of the power this menhir held, as it was sold for about 1/100th the current Soul Menhir value, and was used as decorative ambiance and a nighttime light source. People gathered to feel the uplifting energy emitted from the stone. It wasn't long before a group of hunters, who had been brutally killed miles away, reappeared at the stone with stories of a [[Afterlife|Dark Figure]]. The line to touch the stone grew to the thousands, and a new rush of miners headed into the mountains to find their own [[Soul Menhir]]. Many more were found and sold for fortunes. Miners who made their fortune from the sale of [[Soul Menhir]] stones are referred to by nobles as the "dirty elite".
 
===Societal Effects===
The existence of the [[Soul Menhir|Soul Menhirs]] has more than quadrupled the number of world adventurers and has resulted in a market flood of monster-related items. In addition, the numbers of hunters has greatly evolved near regions with a [[Soul Menhir]] since they can reappear not far from where they were hunting. These stones are a great boon to hunters and adventures alike: On the chance that you are slain or cut down by an unexpected blow, at least you can re-spawn in a place you like.
 
==Game Play==
 
By default, each character is set to be revived next to Sorfina located in the [[Tulimshar]] suburbs.. Clicking on a [[Soul Menhir]] and "touching" it attaches your character to that specific stone. The last stone touched is the location to which your character will be revived.
 
There are currently [[Soul Menhir]] stones in [[Tulimshar]], [[Hurnscald]] and Nivalis.
 
 
You can find the scripts [https://gitorious.org/tmw/tmwa-server-data/blobs/master/world/map/npc/001-1/soul-menhir.txt here (Tulimshar)], [https://gitorious.org/tmw/tmwa-server-data/blobs/master/world/map/npc/009-1/soul-menhir.txt here (Hurnscald)] and [https://gitorious.org/tmw/tmwa-server-data/blobs/master/world/map/npc/020-1/soul-menhir.txt here (Nivalis)].
 
 
[[Category:NPC]]

Latest revision as of 02:24, 11 October 2019