From The Mana World
(removed the "Beer Ratio" as it is redundant to the healing power)
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Revision as of 08:34, 19 December 2010

This article contains information for players or people interested in playing The Mana World rEvolt. If you're interested for the Classic game, please go to the Classic portal.

This article is for reference purpose

The features described in this article are already implemented in the game. The article should describe how a certain aspect of the game currently works. You may of course edit this article to improve the description of the circumstances. Your opinions or improvement suggestions about the described aspects themself are of course appreciated, too. But please put these on the discussion page of this article to keep facts and fiction separated.


This is a description of the provisorical alchemy system on the current server.

The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters". They can be found on the maps south and west of Dimonds Cove. Herbs exist in 4 different colors: Alizarine, Gamboge, Mauve and Cobalt (yes, these are colors - ask Wikipedia).

The 4 different herbs are combined to a potion through an NPC dialog with Caul, who can currently be found in the mining camp north of Hurnscald. You can produce 4 differently powerful kinds of healing potions by talking to him. Which one is produced by every set of herbs depends on the intelligence of your character. For every potion you brew a random number between 0 and the INT stat of the character is rolled. The result determines the created potion:

Intelligence

Roll

Image Potion HP Bonus
0 - 5 Tinypotion.png Tiny Potion +100
6 - 15 Smallpotion.png Small Potion +200
16 - 35 Mediumpotion.png Medium Potion +400
36 - 99 Largepotion.png Large Potion +800