From The Mana World
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'''What To Do:'''
'''What To Do:'''


# Go to the north of [[Hurnscald]] and enter the mining camp. Inside, you will see Caul the alchemist.
# Go to the north of [[Hurnscald]] and enter the mining camp. Inside, you will see Caul.
# Ask him about healing potions and give him some herbs.
# Ask him about healing potions and give him 1 of each different herbs.
# There will be a certain percentage for each type of Healing Potion depending on your intelligence.
# There will be a certain percentage for each type of Healing Potion depending on your intelligence.


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* The more you increase your intelligence, the better your potion will be.
* The more you increase your intelligence, the better your potion will be.
* The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrells. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodlands areas.. Herbs exist in 4 different colors: Alizarine, Gamboge, Mauve and Cobalt.
* The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrels. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodlands areas. Herbs exist in 4 different colors: Alizarine, Gamboge, Mauve and Cobalt.
* For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:
* For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:


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| align="center" | +800
| align="center" | +800
|}
|}
'''Mauve Herbs are dropped by:'''
* Mauve Plants (3 × 30%)
* Squirrels (10%)
'''Cobalt Herbs are dropped by:'''
* Cobalt Plants (3 × 30%)
* Squirrels (10%)
'''Gamboge Herbs are dropped by:'''
* Gamboge Plants (3 × 30%)
* Squirrels (10%)
'''Alizarin Herbs are dropped by:'''
* Alizarin Plants (3 × 30%)
* Squirrels (10%)


'''Reward:'''
'''Reward:'''

Revision as of 17:25, 1 February 2011

Quest Overview
{{{Image}}}
Starting Location North of Hurnscald
Level 1
Prerequisites None
Redoable Yes, forever


What To Do:

  1. Go to the north of Hurnscald and enter the mining camp. Inside, you will see Caul.
  2. Ask him about healing potions and give him 1 of each different herbs.
  3. There will be a certain percentage for each type of Healing Potion depending on your intelligence.

Hints:

  • The more you increase your intelligence, the better your potion will be.
  • The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrels. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodlands areas. Herbs exist in 4 different colors: Alizarine, Gamboge, Mauve and Cobalt.
  • For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:
Intelligence

Roll

Image Potion HP Bonus
0 - 5 Tinypotion.png Tiny Potion +100
6 - 15 Smallpotion.png Small Potion +200
16 - 35 Mediumpotion.png Medium Potion +400
36 - 99 Largepotion.png Large Potion +800

Mauve Herbs are dropped by:

  • Mauve Plants (3 × 30%)
  • Squirrels (10%)

Cobalt Herbs are dropped by:

  • Cobalt Plants (3 × 30%)
  • Squirrels (10%)

Gamboge Herbs are dropped by:

  • Gamboge Plants (3 × 30%)
  • Squirrels (10%)

Alizarin Herbs are dropped by:

  • Alizarin Plants (3 × 30%)
  • Squirrels (10%)

Reward:

  • Healing Potion

Total Cost:

  • Herbs