From The Mana World
(added dementia potion + monster oil)
m
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# Go to the north of [[Hurnscald]] and enter the mining camp. Inside, you will see Caul.
# Go to the north of [[Hurnscald]] and enter the mining camp. Inside, you will see Caul.
# Ask him about healing potions and give him 1 of each different herbs.
# Ask him about healing potions and give him 1 of each kind of herb.
# There will be a certain percentage for each type of Healing Potion depending on your intelligence.
# There will be a certain percentage for each type of Healing Potion depending on your intelligence stat.
# You can also make [[Setzer Quest|Monter Oil]] used into the [[Setzer Quest]].
# You can also make [[Setzer Quest|Monter Oil]] used into the [[Setzer Quest]].
# Then, you can make [[Focusing Skills|Griamce Of Dementia]] for the [[Focusing Skills]].
# Then, you can make [[Focusing Skills|Griamce Of Dementia]] for the [[Focusing Skills]].
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'''Hints:'''
'''Hints:'''


* The more you increase your intelligence, the better your potion will be.
* The more you increase your intelligence stat, the better your potion will be.
* The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrels. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodlands areas. Herbs exist in 4 different colors: Alizarine, Gamboge, Mauve and Cobalt.
* The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrels. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodland area. Herbs exist in 4 different colors: Alizarin (red), Gamboge (yellow), Mauve (purple) and Cobalt (blue).
* For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:
* For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:


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Roll
Roll
! style="background:#efdead;" | Image
! style="background:#efdead;" | Image
! style="background:#efdead;" | Potion
! style="background:#efdead;" | Potion Name
! style="background:#efdead;" | HP Bonus
! style="background:#efdead;" | HP Heal Bonus
|-
|-
| align="center" | 0 - 5
| align="center" | 0 - 5
| align="center" | [[Image:tinypotion.png]]
| align="center" | [[Image:tinypotion.png]]
| align="center" | Tiny Potion
| align="center" | Tiny Healing Potion
| align="center" | +100
| align="center" | +100
|-
|-
| align="center" | 6 - 15
| align="center" | 6 - 15
| align="center" | [[Image:smallpotion.png]]
| align="center" | [[Image:smallpotion.png]]
| align="center" | Small Potion
| align="center" | Small Healing Potion
| align="center" | +200
| align="center" | +200
|-
|-
| align="center" | 16 - 35
| align="center" | 16 - 35
| align="center" | [[Image:mediumpotion.png]]
| align="center" | [[Image:mediumpotion.png]]
| align="center" | Medium Potion
| align="center" | Medium Healing Potion
| align="center" | +400
| align="center" | +400
|-
|-
| align="center" | 36 - 99
| align="center" | 36 - 99
| align="center" | [[Image:largepotion.png]]
| align="center" | [[Image:largepotion.png]]
| align="center" | Large Potion
| align="center" | Large Healing Potion
| align="center" | +800
| align="center" | +800
|}
|}
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'''Mauve Herbs are dropped by:'''
'''Mauve Herbs are dropped by:'''


* Mauve Plants (3 × 30%)
* Mauve Plants (30%)
* Squirrels (10%)
* Squirrels (10%)


'''Cobalt Herbs are dropped by:'''
'''Cobalt Herbs are dropped by:'''


* Cobalt Plants (3 × 30%)
* Cobalt Plants (30%)
* Squirrels (10%)
* Squirrels (10%)


'''Gamboge Herbs are dropped by:'''
'''Gamboge Herbs are dropped by:'''


* Gamboge Plants (3 × 30%)
* Gamboge Plants (30%)
* Squirrels (10%)
* Squirrels (10%)


'''Alizarin Herbs are dropped by:'''
'''Alizarin Herbs are dropped by:'''


* Alizarin Plants (3 × 30%)
* Alizarin Plants (30%)
* Squirrels (10%)
* Squirrels (10%)



Revision as of 15:38, 17 June 2011

Quest Overview
{{{Image}}}
Starting Location 018-2 North of Hurnscald
Level 1
Prerequisites None
Redoable Yes, forever


What To Do:

  1. Go to the north of Hurnscald and enter the mining camp. Inside, you will see Caul.
  2. Ask him about healing potions and give him 1 of each kind of herb.
  3. There will be a certain percentage for each type of Healing Potion depending on your intelligence stat.
  4. You can also make Monter Oil used into the Setzer Quest.
  5. Then, you can make Griamce Of Dementia for the Focusing Skills.

Hints:

  • The more you increase your intelligence stat, the better your potion will be.
  • The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "monsters" as well as squirrels. They can be found on the maps south and west of Dimond's Cove and scattered throughout the Woodland area. Herbs exist in 4 different colors: Alizarin (red), Gamboge (yellow), Mauve (purple) and Cobalt (blue).
  • For every potion you brew, a random number between 0 and the intelligence stat of the character is rolled. The result determines the created potion:
Intelligence

Roll

Image Potion Name HP Heal Bonus
0 - 5 Tinypotion.png Tiny Healing Potion +100
6 - 15 Smallpotion.png Small Healing Potion +200
16 - 35 Mediumpotion.png Medium Healing Potion +400
36 - 99 Largepotion.png Large Healing Potion +800

Mauve Herbs are dropped by:

  • Mauve Plants (30%)
  • Squirrels (10%)

Cobalt Herbs are dropped by:

  • Cobalt Plants (30%)
  • Squirrels (10%)

Gamboge Herbs are dropped by:

  • Gamboge Plants (30%)
  • Squirrels (10%)

Alizarin Herbs are dropped by:

  • Alizarin Plants (30%)
  • Squirrels (10%)

Reward:

  • Healing Potion

Total Cost:

  • Herbs