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| This is going to be a simple, easy to implement alchemy system using the scripting system of eAthena for the short-term entertainment of the current player base.
| | #REDIRECT [[Classic:Caul The Alchemist]] |
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| *The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". I would suggest to place these on the maps 31 and 32, which are currently quite insignificant and rarely visited labyrinth-like forest maps.
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| *Herbs exist in 4 different colors
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| *4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
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| *The result is one of four random healing potions. The currently useless INT stat of the character can influence the quality.
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| **rand(INT) <= 5: tiny potion
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| **rand(INT) <= 10: small potion
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| **rand(INT) <= 20: medium potion
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| **rand(INT) <= 40: large potion
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