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m (Text replacement - "Legacy" to "Classic")
 
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This is going to be a simple, easy to implement alchemy system using the scripting system of eAthena for the short-term entertainment of the current player base.
#REDIRECT [[Classic:Caul The Alchemist]]
 
*The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". I would suggest to place these on the maps 31 and 32, which are currently quite insignificant and rarely visited labyrinth-like forest maps.
*Herbs exist in 4 different colors
*4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
*The result is one of four random healing potions. The currently useless INT stat of the character can influence the quality.
**rand(INT) <= 5: tiny potion
**rand(INT) <= 10: small potion
**rand(INT) <= 20: medium potion
**rand(INT) <= 40: large potion

Latest revision as of 20:27, 7 December 2022