From The Mana World
 
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*Herbs exist in 4 different colors
*Herbs exist in 4 different colors
*4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
*4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
*The result is one of four random healing potions. The currently useless INT stat of the character can influence the quality.
*The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality.
**rand(INT) <= 5: tiny potion
**0-9 : tiny potion
**rand(INT) <= 10: small potion
**10-19 : small potion
**rand(INT) <= 20: medium potion
**20-39 : medium potion
**rand(INT) <= 40: large potion
**40+ : large potion

Revision as of 11:32, 24 August 2008

This is going to be a simple, easy to implement alchemy system using the scripting system of eAthena for the short-term entertainment of the current player base.

  • The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". I would suggest to place these on the maps 31 and 32, which are currently quite insignificant and rarely visited labyrinth-like forest maps.
  • Herbs exist in 4 different colors
  • 4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
  • The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality.
    • 0-9 : tiny potion
    • 10-19 : small potion
    • 20-39 : medium potion
    • 40+ : large potion