From The Mana World
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*4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC" | *4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC" | ||
*The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality. | *The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality. | ||
**0- | **0-4 : tiny potion | ||
** | **5-19 : small potion | ||
**20-39 : medium potion | **20-39 : medium potion | ||
**40+ : large potion | **40+ : large potion |
Revision as of 14:35, 25 August 2008
This is going to be a simple, easy to implement alchemy system using the scripting system of eAthena for the short-term entertainment of the current player base.
- The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". I would suggest to place these on the maps 31 and 32, which are currently quite insignificant and rarely visited labyrinth-like forest maps.
- Herbs exist in 4 different colors
- 4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
- The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality.
- 0-4 : tiny potion
- 5-19 : small potion
- 20-39 : medium potion
- 40+ : large potion