From The Mana World
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*4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
*4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
*The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality.
*The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality.
**0-4 : tiny potion
**0-4 : tiny potion (~ 1/2 beer)
**5-14 : small potion
**5-14 : small potion (~ 1 beer)
**15-34 : medium potion
**15-34 : medium potion (~ 2 beer)
**35+ : large potion
**35+ : large potion (~ 4 beer)

Revision as of 14:41, 25 August 2008

This is going to be a simple, easy to implement alchemy system using the scripting system of eAthena for the short-term entertainment of the current player base.

  • The ingredients used for alchemy are herbs which are dropped by immobile, non-attacking herb "mosters". I would suggest to place these on the maps 31 and 32, which are currently quite insignificant and rarely visited labyrinth-like forest maps.
  • Herbs exist in 4 different colors
  • 4 different herbs are combined to a potion through an NPC dialog with a cauldron "NPC"
  • The result is one of four random healing potions. A random number between 0 and the currently useless INT stat of the character determines the quality.
    • 0-4 : tiny potion (~ 1/2 beer)
    • 5-14 : small potion (~ 1 beer)
    • 15-34 : medium potion (~ 2 beer)
    • 35+ : large potion (~ 4 beer)