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Magic - Spells - Magic Quests - Magic Skills - Astral Soul Skill


Quest Overview
Mana seed.png
Starting Location 009-2 Hurnscald
Level 10 for General Magic Skill Lv.1, 30 for Lv.2
Prerequisites None
Redoable No, only once

Note: If you are new to magic please read the Magic page of this wiki first.

It explains what magic means and tell you how to progress in it. This Magic Quests page is some kind of walkthrough showing you how to get which magic-related abilities.


Getting started: The Mana Seed

Mana Seed: First visit

Mana seed.png

To start the Magic Quests you need to touch the Mana Seed first. The Mana Seed can be found in a cave northwest of Hurnscald. To find it, head west from the Soul Menhir of Hurnscald. At the first fork (at a farm with many trees), go north. Continue north until the path forks again. Take the west fork and follow the path to a set of caves, one higher and one lower. Enter the higher cave, and continue through until it exits. Continue east along the stones in front of the cascade and into a second cave. The Mana Seed will be in the northeast corner.


After you touched it go to Wyara. You will need to drink the Mana Potion she can create for you before touching the Mana Seed a second time.


Wyara's Mana Potion

NPCWyara.png

Wyara is able to create a Mana Potion for you. Auldsbel and Rauk The Alchemist are able to do so as well but Wyara is the best choice as she asks for the fewest items in exchange. Note that the option to ask her about the potion only appears after touching the [[Mana Seed] the first time so you can't skip that point.

Costs:

Mauve Herbs are dropped by:

Bottles of Water are dropped by:

Reward:


Mana Seed: Second and third visit

Once the potion is made and you are at least level 10, drink it and go and touch the Mana Seed again to get the General Magic Skill (level 1).

Rewards:


Now it's time for some practicing. If you still didn't read the following section of the Magic page please do now as it describes how improving your magic works: Training and leveling up magic skills

When #abizit answers that "You feel in perfect control of your magic" and you are at least level 30, come back to get the General Magic Skill level 2.

Rewards:


Note: At the present time the players magic level cannot be greater than level 2.


Wyara

Cure The Pond

Pond.png

Wyara will also ask you to cure the pond at the west of Hurnscald. It is a very small pond with a rock in the middle. She will ask you to create a special potion for the pond, twice. Each potion requires 20 Mauve Herbs and 20 Maggot Slimes. To purify the pond, use the potion while standing at the center of the pond but do not drop it! Dropping the potion will result in nothing.

Costs:

Mauve Herbs are dropped by:

Maggot Slimes are dropped by:

Reward:


Spells

After you get Nature Magic you can ask Wyara to teach you some spells. She knows about #inwilt (who is around) , #inzuwilt (locate spouse), and #kaflosh (magic rain). All these level 1 spells require General Magic Skill level 2.


Light and dark path of magic

In The Mana World there are two different types of mages: ones that follow the light path and ones that follow the dark one instead. Now it's time to choose between those paths.


Being on the dark path makes you unable to learn Nature Magic with Wyara or Astral Magic with Sagatha: if you chose the Dark Path of Magic, the Earth Spirit will only teach you Nature Magic. Wyara and Sagatha will refuse to speak to you. On the other hand you can only learn the Dark Magic Skill along with dark magic spell on the dark path.


Note that it's not possible to change the paths so think twice before starting to follow either the light or dark path.


Light path: Wyara

Wyara has two more missions for you. One is saving an old tree, another one is curing a Mouboo. Of course you will get rewards by doing so, but much more important it will make Sagatha help you to improve your magic.


Old Druid Tree

Sagatha.png

If you speak to Wyara about training you once you are Level 2 in the General Magic Skill, she will talk you about a dying tree in the desert southeast from Tulimshar that needs to be helped. Use the #kaflosh spell (requires Nature Magic Skill and General Magic Skill, both at Level 2). You also need to hug Sagatha's Tree by typing in your chat tab: "/me hugs tree" while being next to the tree.

Warning to Manaplus users: A Manaplus-TMW server incompatibility prevents the /me command to be correctly handled when you use colored text. Set your text color to default before hugging the tree.

Costs:

  • None

Rewards:

  • 20,000 EXP


Injured Mouboo

Injuredmouboo.png

Begin by going west from Hurnscald, then proceed north from Auldsbel's house. Enter the cave with a "Danger" sign near it (the other entrance is the path to Mana Seed cave). The Mouboo is located on the 2nd level at the south end outside once you are out of the cave. You can use the #inma spell, "#inma mouboo" (not "#inma boo") on the injured Mouboo to heal it but you must have Level 2 Life Magic first. If you don't have Life Magic Level 2, then give it a Large Healing Potion.

Costs:

Large Healing Potions can be crafted by:

Reward:

  • 5,000 EXP


Dark path: Earth Spirit

Earthspirit.png

The Earth Spirit stands in the Tulimshar's desert. Go south of the Soul Menhir located at Tulimshar through the gate and head east. In the eastern part of this map you will find a well. The Earth Spirit is in this well so just talk to it.


Injured Mouboo

While light mages have to save the Mouboo, dark mages have to kill it with a Bone Knife. Note that you have to be level 45 or higher to be able to kill it.

Begin by going west from Hurnscald, then proceed north from Auldsbel's house. Enter the cave with a "Danger" sign near it (the other entrance is the path to Mana Seed cave). The Mouboo is located on the 2nd level at the south end outside once you are out of the cave.

Speak to the Mouboo while having the Bone Knife equipped in order to kill it.

Reward:


Old Druid Tree

Instead of saving the tree you the Earth Spirit wants you to cut off a branch of it. The tree is in the same map as the spirit, just a bit more northwest. Speak to it and cut off a branch while having the Bone Knife equipped.

Reward:


Earth Spirit

In order to become the spirit's student you will need to pay him quite a lot of money and give it the Druid Tree Branch.

Costs:

Reward:

  • 5,000 EXP

Furthermore the Earth Spirit will teach you some Nature Magic Skill spell but asking for money each time.


Light path: Sagatha

NPCSagatha.png

Sagatha will only really talk to you if you are on the light path of magic and once you have achieved Level 2 in the General Magic Skill and Nature Magic Skill. Also your evil monster kill count must be greater than your innocent creature kill count. However, she has her own ideas of good and evil monsters. Take a look at below table to see which ones she consideres as good and which as evil. The number (#) indicates how much it affects Sagatha. The "unhappiness" of Sagatha is limited to 15 so you don't have to kill a lot of scorpions to make her be happy.

Good Bad
Squirrel (2) Scorpion
Fluffy (3) Angry Scorpion
Easter Fluffy (3) Red Scorpion
Reinboo (3) Black Scorpion
Santaboo (3)
Pollett (3)
Mouboo (4)


Reward:

Spells taught by Sagatha:

  • #chipchip
  • #plugh
  • #kalrenk
  • #kalakarenk
  • #kaflosh
  • #betsanc
  • #asorm


Pauline

Pauline.png

Pauline will teach the summon Mouboo and the summon Pinkie spell, once you have already learned Astral Magic Skill. Check here for more information.


Elanore The Healer

Elanore.png

Creating Lifestones

Elanore asks you to fetch 10 of each herb. In return, she will create 5 Lifestones. You will also receive 100 EXP each time. Later, when you have a greater control of magic, which means after touching the Mana Seed, she will teach you the #lum "name" spell and explain how it works: To be a good healer, you must heal a lot of players who really need to be healed that is who are heavily wounded. She will take a close look at you to see if you are a good healer. When you heal a player, you will receive EXP in (the more damage you heal, the more EXP you earn) (up to 400 exp with #lum"")

Get Life Magic Skill Level 2

When you have healed enough players, Elanore will accept you as a life magic student and you get Life Magic Skill Level 2 . When you reach general magic level 2, and have healed enough players she will teach you #inma, the greatest healing spell currently in the game and how to make life stones yourself with #manpahil.

Auldsbel

NPCAuldsbel.png

Auldsbel is a wizard living in a house in woodlands, west of Hurnscald. He gives a lot of wise advices, read them!

Mana Potion

Prerequisite: You must have already touched the Mana Seed before you ask Auldsbel what he knows about it.

To create a Mana Potion, he will ask you for 1 Pearl, 20 Mauve Leaves, 10 Gamboge Leaves and 10,000 GP.

Spells

  • #miteyo is mostly a training spell for the General Magic Skill.
  • #parum <name> Two old tritan names work with it: skytlurk (#parum lurk) and Mouboo (#parum boo). the first one systematically gives you a warped log as you don't know how a Skytlurk looks. Unless you have at least "a very good control on your magic" it is likely you spell will fail. When Auldsbel sees Mouboo Figurine that you created (you can't buy one and do it), he accepts you as a true apprentice and give you his blessing (5,000 EXP and the Transmutation Magic Skill Level 2).
  • #gole (Ashes to Sulphur Powder)
  • #patviloree (craft Short Tank Top)
  • #patloree (craft Tank Top)- Cost - 20 Mauve Herbs
  • #patmuploo (craft Shirt)- Cost - 10 Scorpion Stingers
  • #kularzufrill (Raw Log to Arrows) - Cost - 20 Raw Logs, Reward 1,000 EXP

All the Transmutation Magic level 1 spells require General Magic Level 2 too.

For more details on spells, see the Magic Spells page.

Astral Soul Skill

If you want to specialize as a mage he will also teach you the Graphics-skills-focus-astralsoul.png Astral Soul Skill, which, when focused on, will greatly improve your magic efficiency. He will ask you for 11500 gp and reward you with 2,500 EXP for that.


Helping With Experiments

You can help Auldsbel with his experiments to earn gold and EXP and more spells. You do not have to know magic to perform this section. These must be done in order as they are laid out below:

  1. Turn in 20 Mauve Herbs. You will receive 2,500 GP and 500 EXP.
  2. Turn in 1 Concentration potion, 1 Iron potion, 3 Small Healing Potions, and 3 Medium Healing Potions. Small Healing potions are obtainable by the Monsters Points Quest. You will need to meet Caul The Alchemist to obtain Medium Healing Potions. If possible, set your intelligence to 35 by resetting your stats with Malivox, to make potions more quickly. You can also ask to Trader in Tulimshar' bazaar to make them with 3 Small Healing Potions and 500gp per piece. You will receive 2,500 GP and 500 EXP.
  3. Turn in 100 Silk Cocoons. You will receive 5,000 GP and 2,000 EXP.
  4. Turn in 25 Red Scorpion Stingers and 25 Maggot Slimes. You will receive 5,000 GP and 10,000 EXP.
  5. Turn in 20 Snake Tongues, 20 Cave Snake Tongues and 20 Mountain Snake Tongues. You will receive 8,000 GP and 40,000 EXP.
  6. Finally, turn in 50 Grass Snake Tongues! You will receive 10,000 GP and 100,000 EXP. Warning: he will spawn 4 Grass Snakes so be prepared to fight or run! (Each one that you kill will grant you 10 Boss Points).

Magic Swords

The Magic Swords are two among the 4 that are buried in the rock. Two of them will teach you the War Magic spells. The "sister" stands in the middle of the river separating the Dimond's Cove from the woods to the west. You can only see it from the west bank. The "brother" sword stands in the river in the cave underneath the Hurnscald's Inn. You can only see it from the west bank.

Hint: If one refuses to talk with you, then try the other one.

You will need to save 21,000 monster points to be able to learn your spells!

Spells taught by the Magic Swords:

  • #flar (Magic Darts, sister)
  • #chiza(brother)

After you learned #chiza, the "sister" sword accepts you as a war magic student and you get level 2 of War Magic. - Cost: 1,000 monster points, reward: 5,000 exp. points. Speak her again to learn:

  • #upmarmu (Enchanted knuckles, sister)- Cost: 5,000 monster points, reward: 1,000 exp. points.
  • #frillyar (Hail of arrows, brother)- Cost: 5,000 monster points, reward: 1,000 exp. points.
  • #ingrav (Lightning, sister)- Cost: 1 Iron Ore, 10,000 monster points, reward: 1,000 exp. points.

#upmarmu, #frillyar and #ingrav require General Magic level 2.

Sister Sword (Dimond's Cove)

DimondSword.png

Here is the script for the Dimond sword: [1]

Brother Sword (Hurnscald's Cave)

CaveSword.png

Here is the script for the cave sword: [2]

Hinnak

Hinnak.png

Hinnak is located north of Hurnscald. After you helped him to get rid of the pinkies that annoy him, he asks for a beer. When you give him one, he will tell you a scary and funny story and you will learn the #kalmurk spell.

Rauk

Rauk is the alchemist located in woodlands, west of Hurnscald. He also make dyes, knows about potion recipes, and transmutes Iron ore and Ashes to powders.

Mana Potion

Prerequisite: You must have already touched the Mana Seed before you ask Rauk what he knows about it.

To create a Mana Potion, he will ask you '1 Pearl, 1 Bottle of Water, 30 Mauve Leaves, 20 Gamboge Leaves, 5 Piles of Ash.

Ched

You can meet Ched near Tondar, outside the Tulimshar Magic School. He knows about combining potions with the #skrimp spell.

Hurnscald Town Hall Bookshelf

On the first floor of Hurnscald's City hall, search for a book in the western bookshelf. When you're skilled enough in magic, you can understand what is written inside and learn the #zukminbirf spell which allows you to transmute Iron Ore into Iron Powder. To avoid wasting iron ores, do not try it be fore abizit says that "you are in very good control of your magic.

Nina

Nina is a small girl playing just near the south entrance of Tulimshar's south bazaar. If you find how to speak to her she will tell you about the #itenplz spell.

Old Wizard

The Old Wizard lives with his apprentice, in a magic house in woodland hills, far north of hurnscald. He will not teach you magic, but a spell to hide you from mages:#anwiltyp.

Astral Soul Skill

If you want to specialize as a mage he will also teach you the Graphics-skills-focus-astralsoul.png Astral Soul Skill, which, when focused on, will greatly improve your magic efficiency. He will ask for one pearl and 100 acorns and reward you with '2,500 EXP for that.

Tondar

Tondar is the Tulimshar Magic School director. Though the school doesn't accept students at the moment, he may teach you the very important #abizit spell.


Waric

Waric.png

Waric is a mighty wizard living in the Hideout, in the Woodland Cave. He owns the knowledge of a vicious and not very well known kind of magic, Dark Magic.

Warning:

Prerequisites:

Spells taught by Waric:

  • #helorp
  • #phlex
  • #halhiss

Spell List

See Magic Spells.

Magic

See Magic.